Major Productions
These projects were created over several months as part of a team,
utilizing a pre-production period, as well as alpha, beta and gold milestones.
These projects were completed using the Unity game engine.
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Pancake Panic!
Local multiplayer party brawler
Sole programmer; worked all tech implementations, asset management,
game design, team management, and more.
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Vertigo: Arena
Fast-paced multiplayer FPS
1 of 2 programmers; worked on gameplay loop, UI,
weapon & projectile simulation, documentation, and more.
Game Jams
Some of the projects I've made as part of a game jam event.
Each created over a few hours, I utilized these as an opportunity to
become accustomed to the engine.
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Magnet Mayhem!
Infinite magnet-swinging runner
Made in 48h for Global Game Jam 2022
Sole programmer; worked on all tech implementations and game design.
Used as an opportunity to learn more about the Unity engine
in a short period of time.
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Where?
Tiny monster-seeking platformer
Made in 96h for GameMaker Community Jam 37
Solo project; worked on all aspects of development.
Used as an opportunity to push my skills and GameMaker Studio, to create unique art
and use the time limitations to create a unique art style using real-world paper scans.
Tech Demos
Some examples of technical demonstrations I've created. All made as solo course assessment projects, these were each used to learn a new concept in a custom environment, before applying the concept in a more advanced manner using the Unity engine.
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2D Rigid Body Physics
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Rope Simulation
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OpenGL Renderer
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Shaders and Animations
Dev Blog and Code Samples
I'll be writing short little posts about things I find interesting
in current/past projects here!
A few examples of C++ and C# code I've written can be found here.