Major Productions
These projects were created over several months as part of a team,
utilizing a pre-production period, as well as alpha, beta and gold milestones.
These projects were completed using the Unity game engine.
Pancake Panic!
Local multiplayer party brawler
Sole programmer; worked all tech implementations, asset management,
game design, team management, and more.
Vertigo: Arena
Fast-paced multiplayer FPS
1 of 2 programmers; worked on gameplay loop, UI,
weapon & projectile simulation, documentation, and more.
Game Jams
Some of the projects I've made as part of a game jam event.
Each created over a few hours, I utilized these as an opportunity to
become accustomed to the engine.
Magnet Mayhem!
Infinite magnet-swinging runner
Made in 48h for Global Game Jam 2022
Sole programmer; worked on all tech implementations and game design.
Used as an opportunity to learn more about the Unity engine
in a short period of time.
Where?
Tiny monster-seeking platformer
Made in 96h for GameMaker Community Jam 37
Solo project; worked on all aspects of development.
Used as an opportunity to push my skills and GameMaker Studio, to create unique art
and use the time limitations to create a unique art style using real-world paper scans.
Tech Demos
Some examples of technical demonstrations I've created. All made as solo course assessment projects, these were each used to learn a new concept in a custom environment, before applying the concept in a more advanced manner using the Unity engine.
2D Rigid Body Physics
Rope Simulation
OpenGL Renderer
Shaders and Animations
Dev Blog and Code Samples
I'll be writing short little posts about things I find interesting
in current/past projects here!
A few examples of C++ and C# code I've written can be found here.